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Wright also took ideas from the 1977 architecture and urban design book A Pattern Language, American psychologist Abraham Maslow's 1943 paper A Theory of Human Motivation and his hierarchy of needs, and Charles Hampden-Turner's Maps of the Mind to develop a model for the game's artificial intelligence. Developed by Maxis and published by Electronic Arts, it was released for Microsoft Windows in February 2000.
The game uses dimetric projection and features open-ended simulation of the daily activities of one or more virtual persons ("Sims") in a suburban area near Sim City.
Each successive expansion pack and game in the series augmented what the player could do with their Sims.
Replacing his home and his other possessions made him think about adapting that life experience into a game.
The whole thing made me realize that I do want a cross with me, at all times." As a result, Upton had a cross tattooed on the inside of her finger.
She said while filling in as a co-host for Kelly Ripa on Live!
Wiele z tych kobiet to zdesperowane samotne mamuśki i zdradzające żony pragnące nieco zabawy. Czy zgadzasz się zachować tożsamość tych kobiet w tajemnicy?
Upton was named the Sports Illustrated Swimsuit Issue Rookie of the Year following her appearance in the magazine in 2011, and was the cover model for the 2012, 20 issues.
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She was also the subject of the 100th-anniversary Vanity Fair cover.
Upton has also appeared in the films Tower Heist (2011), The Other Woman (2014) and The Layover (2017).
The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video games series of all time.
The series was created by Maxis, before the development of the series transitioned to The Sims Studio between 20.